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JavaScript動畫實例:煙花綻放迎新年

 Coder編程 2021-09-28

      先編寫一個煙花綻放的動畫效果。

      放煙花時,一個煙花可分為兩個階段:(1)煙花上升到空中;(2)煙花炸開成碎片,炸開的碎片慢慢消散。

      為此抽象出兩個對象類:Firework和Particle。其中,F(xiàn)irework用于表示一個煙花對象,Particle用于表示一個煙花炸開后的各碎片。

      Firework對象類定義6個屬性:表示煙花上升軌跡中各點的坐標(x,y)、煙花弧狀軌跡的偏轉(zhuǎn)角度angle、上升階段水平和垂直方向的位移改變量xSpeed和ySpeed、煙花的色彩色相hue。

      坐標屬性值y的初始值取畫布的高度,表示煙花從地面上升到空中,其余各屬性的初始值采用隨機數(shù)確定。具體定義如下:

   function Firework()

   {

      this.x = canvas.width/4*(1+3*Math.random());

      this.y = canvas.height - 15;

      this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;

      this.xSpeed = Math.sin(this.angle) *(6+Math.random()*7);

      this.ySpeed = -Math.cos(this.angle) *(6+Math.random()*7);

      this.hue = Math.floor(Math.random() * 360);

   }

      Firework對象類定義3個方法:繪制煙花上升軌跡的方法draw()、煙花上升時坐標改變方法update()和煙花炸開方法explode()。繪制煙花軌跡時,在各點(x,y)處繪制一個寬度為5、高度為15的填充小矩形表示一個軌跡點。煙花上升時,垂直方向速度ySpeed初始值為負的,每次上升時,ySpeed加上一個正值,表示上升在減速,當ySpeed的值大于0時,煙花上升到頂了(不能再上升),就炸開為70個碎片。具體方法的實現(xiàn)見后面的HTML文件內(nèi)容。

       Particle對象類定義8個屬性:表示碎片散開軌跡中各點的坐標(x,y)、碎片弧狀軌跡的偏轉(zhuǎn)角度angle、散開時水平和垂直方向的位移改變量xSpeed和ySpeed、碎片的色彩色相hue、表示碎片小圓的半徑size、碎片的亮度lightness。

   function Particle(x,y,hue)

   {

      this.x = x;

      this.y = y;

      this.hue = hue;

      this.lightness = 50;

      this.size = 15 + Math.random() * 10;

      this.angle = Math.random() * 2 * Math.PI;

      this.xSpeed = Math.cos(this.angle) *(1+Math.random() * 6);

      this.ySpeed = Math.sin(this.angle) *(1+Math.random() * 6);

   }

       Particle對象類定義2個方法:繪制碎片散開軌跡的方法draw()、碎片散開時坐標改變方法update()。碎片散開時逐漸變?。▽傩詓ize值減量),當size值小于1時,從碎片數(shù)組中刪除該碎片,表示碎片已消亡。

       定義兩個數(shù)組var fireworks=[];和var particles=[];分別存儲煙花對象和炸開的碎片對象。

       模擬動畫的函數(shù)loop中,每隔一段時間(用count計數(shù)來實現(xiàn))向fireworks數(shù)組中添加一個煙花對象,煙花對象上升到頂炸開后,從fireworks數(shù)組中刪除該對象元素,然后向particles數(shù)組中添加70個碎片對象。

      遍歷兩個數(shù)組的各對象,分別調(diào)用它們的draw()和update()方法。

編寫的完整HTML文件內(nèi)容如下。

<html> 
<head> 
<title>煙花綻放</title> 
</head>
<body>
<canvas id="myCanvas" width="800" height="600" style="border:3px double #996633;background:black;">
</canvas>
<script type="text/javascript">
   var canvas=document.getElementById('myCanvas');
   ctx= canvas.getContext('2d');
   var fireworks=[];
   var particles=[];
   var counter = 0;

   function Firework()
   {
      this.x = canvas.width/4*(1+3*Math.random());
      this.y = canvas.height - 15;
      this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
      this.xSpeed = Math.sin(this.angle) *(6+Math.random()*7);
      this.ySpeed = -Math.cos(this.angle) *(6+Math.random()*7);
      this.hue = Math.floor(Math.random() * 360);
   }
   Firework.prototype.draw= function() 
   {
      ctx.save();
      ctx.translate(this.x, this.y);
      ctx.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
      ctx.fillStyle =`hsl(${this.hue}, 100%, 50%)`;
      ctx.fillRect(0, 0, 5, 15);
      ctx.restore();
   }
   Firework.prototype.update= function() 
   {
      this.x = this.x + this.xSpeed;
      this.y = this.y + this.ySpeed;
      this.ySpeed += 0.1;
   }
   Firework.prototype.explode= function() 
   {
        for (var i = 0; i < 70; i++) 
       {
          particles.push(new Particle(this.x, this.y, this.hue));
       }
   }

   function Particle(x,y,hue) 
   {
      this.x = x;
      this.y = y;
      this.hue = hue;
      this.lightness = 50;
      this.size = 15 + Math.random() * 10;
      this.angle = Math.random() * 2 * Math.PI;
      this.xSpeed = Math.cos(this.angle) *(1+Math.random() * 6);
      this.ySpeed = Math.sin(this.angle) *(1+Math.random() * 6);
   }
   Particle.prototype.draw= function() 
   {
       ctx.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
       ctx.beginPath();
       ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
       ctx.closePath();
       ctx.fill();
   }
   Particle.prototype.update= function(index) 
   {
       this.ySpeed += 0.05;
       this.size = this.size*0.95;
       this.x = this.x + this.xSpeed;
       this.y = this.y + this.ySpeed;
       if (this.size<1) 
       {
           particles.splice(index,1);
       }
   }
   function loop() 
   {
      ctx.fillStyle = "rgba(0, 0, 0, 0.1)";
      ctx.fillRect(0,0,canvas.width,canvas.height);
      counter++;
      if (counter==15) 
      {
          fireworks.push(new Firework());
          counter=0;
      }
      var i=fireworks.length;
      while (i--) 
      {
          fireworks[i].draw();
          fireworks[i].update();
          if (fireworks[i].ySpeed > 0) 
          {
              fireworks[i].explode();
              fireworks.splice(i, 1);
          }
      }
      var i=particles.length;
      while (i--) 
      {      
          particles[i].draw();
          particles[i].update(i);
      }
      requestAnimationFrame(loop);
   }
  loop();
</script>
</body> 
</html>

      在瀏覽器中打開包含這段HTML代碼的html文件,可以看到在瀏覽器窗口中呈現(xiàn)出如圖1所示的煙花綻放動畫效果。

 

圖1  煙花綻放

      實現(xiàn)了煙花綻放的效果,我們還可以繼續(xù)讓一定區(qū)域內(nèi)的綻放的煙花碎片拼成“Happy New Year”粒子文本。粒子文本的實現(xiàn)方法參見文章JavaScript動畫實例:粒子文本(https://www.cnblogs.com/cs-whut/p/13334882.html)。

      編寫如下的HTML代碼。

<html> 
<head> 
<title>迎新年煙花綻放</title> 
<style>
  body { margin: 0;  background: black; }
  canvas { position: absolute; }
</style>
</head>
<body>
<canvas id="myCanvas1"></canvas>
<canvas id="myCanvas2"></canvas>
<canvas id="myCanvas3"></canvas>
<script type="text/javascript">
   function Particle(x, y, hue)
   {
      this.x = x;
      this.y = y;
      this.hue = hue;
      this.lightness = 50;
      this.size = 15 + Math.random() * 10;
      this.angle = Math.random() * 2 * Math.PI;
      this.xSpeed = Math.cos(this.angle) * (1 + Math.random() * 6);
      this.ySpeed = Math.sin(this.angle) * (1 + Math.random() * 6);
      this.target = getTarget();
      this.timer = 0;
   }
   Particle.prototype.draw= function() 
   {
      ctx2.fillStyle =`hsl(${this.hue}, 100%, ${this.lightness}%)`;
      ctx2.beginPath();
      ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
      ctx2.closePath();
      ctx2.fill();
   }
   Particle.prototype.update= function(idx) 
   {
      if (this.target) 
      {
          var dx = this.target.x - this.x;
          var dy = this.target.y - this.y;
          var dist = Math.sqrt(dx * dx + dy * dy);
          var a = Math.atan2(dy, dx);
          var tx = Math.cos(a) * 5;
          var ty = Math.sin(a) * 5;
          this.size = lerp(this.size, 1.5, 0.05);
          if (dist < 5) 
          {
             this.lightness = lerp(this.lightness, 100, 0.01);
             this.xSpeed = this.ySpeed = 0;
             this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);
             this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);
             this.timer += 1;
          }
          else if (dist < 10) 
          {
             this.lightness = lerp(this.lightness, 100, 0.01);
             this.xSpeed = lerp(this.xSpeed, tx, 0.1);
             this.ySpeed = lerp(this.ySpeed, ty, 0.1);
             this.timer += 1;
          } 
          else
          {
             this.xSpeed = lerp(this.xSpeed, tx, 0.02);
             this.ySpeed = lerp(this.ySpeed, ty, 0.02);
          }
      } 
      else
      {
          this.ySpeed += 0.05;
          this.size = this.size*0.95;
          if (this.size<1) 
          {
              particles.splice(idx,1);
          }
      }
      this.x = this.x + this.xSpeed;
      this.y = this.y + this.ySpeed;
   }

   function Firework() 
   {
      this.x = canvas2.width*(1+ 3*Math.random())/4;
      this.y = canvas2.height - 15;
      this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
      this.xSpeed = Math.sin(this.angle) * (6 + Math.random() * 7);
      this.ySpeed = -Math.cos(this.angle) * (6 + Math.random() * 7);
      this.hue = Math.floor(Math.random() * 360);
   }
   Firework.prototype.draw= function() 
   {
      ctx2.save();
      ctx2.translate(this.x, this.y);
      ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
      ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
      ctx2.fillRect(0, 0, 5, 15);
      ctx2.restore();
   }
   Firework.prototype.update= function() 
   {
      this.x = this.x + this.xSpeed;
      this.y = this.y + this.ySpeed;
      this.ySpeed += 0.1;
   }
   Firework.prototype.explode= function() 
   {
      for (var i = 0; i < 70; i++) 
      {
         particles.push(new Particle(this.x, this.y, this.hue));
      }
   }

   function  lerp(a, b, t)
   {
       return Math.abs(b - a)> 0.1 ? a + t * (b - a) : b;
   }
   function getTarget() 
   {
       if (targets.length > 0) 
       {
           var idx = Math.floor(Math.random() * targets.length);
           var { x, y } = targets[idx];
           targets.splice(idx, 1);
           x += canvas2.width / 2 - textWidth / 2;
           y += canvas2.height / 2 - fontSize / 2;
           return { x, y };
       }
   }

   var canvas1=document.getElementById('myCanvas1');
   ctx1= canvas1.getContext('2d');
   var canvas2=document.getElementById('myCanvas2');
   ctx2= canvas2.getContext('2d');
   var canvas3=document.getElementById('myCanvas3');
   ctx3= canvas3.getContext('2d');
   var fontSize = 200;
   var fireworks = [];
   var particles = [];
   var targets = [];
   var fidelity = 3;
   var counter = 0;
   canvas2.width = canvas3.width = window.innerWidth;
   canvas2.height = canvas3.height = window.innerHeight;
   ctx1.fillStyle = '#000';
   var text = 'Happy New Year';
   var textWidth = 999999;
   while (textWidth > window.innerWidth) 
   {
      ctx1.font = `900 ${fontSize--}px Arial`;
      textWidth = ctx1.measureText(text).width;
   }
   canvas1.width = textWidth;
   canvas1.height = fontSize * 1.5;
   ctx1.font = `900 ${fontSize}px Arial`;
   ctx1.fillText(text, 0, fontSize);
   var imgData = ctx1.getImageData(0, 0, canvas1.width, canvas1.height);
   for (var i = 0, max = imgData.data.length; i < max; i += 4) 
   {
       var alpha = imgData.data[i + 3];
       var x = Math.floor(i / 4) % imgData.width;
       var y = Math.floor(i / 4 / imgData.width);
       if (alpha && x % fidelity === 0 && y % fidelity === 0) 
       {
           targets.push({ x, y });
       }
   }
   ctx3.fillStyle = '#FFF';
   ctx3.shadowColor = '#FFF';
   ctx3.shadowBlur = 25;

   function loop() 
   {
      ctx2.fillStyle = "rgba(0, 0, 0, .1)";
      ctx2.fillRect(0, 0, canvas2.width, canvas2.height);
      counter += 1;
      if (counter==15) 
      {
          fireworks.push(new Firework());
          counter=0;
      }
      var i=fireworks.length;
      while (i--) 
      {
          fireworks[i].draw();
          fireworks[i].update();
          if (fireworks[i].ySpeed > 0) 
          {
              fireworks[i].explode();
              fireworks.splice(i, 1);
          }
      }
      var i=particles.length;
      while (i--) 
      {      
         particles[i].draw();
         particles[i].update(i);
         if (particles[i].timer >= 100 || particles[i].lightness >= 99) 
         {
             ctx3.fillRect(particles[i].target.x, particles[i].target.y, fidelity + 1, fidelity + 1);
             particles.splice(i, 1);
         }
      }
      requestAnimationFrame(loop);
   }
   loop();
</script>
</body> 
</html>
View Code

      在瀏覽器中打開包含這段HTML代碼的html文件,可以看到在瀏覽器窗口中呈現(xiàn)出如圖2所示的煙花綻放迎新年動畫效果。圖2中為了控制圖片的大小,刪除了大量的中間幀,因此和實際運行的效果有所不同。

 

圖2  煙花綻放迎新年

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