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C#基于接口設(shè)計(jì)三層架構(gòu)Unity篇

 行者花雕 2021-04-10

    一、引言

    面向接口(抽象)編程,是為了降低程序的耦合度,符合依賴倒置原則。因此典型的三層架構(gòu)UI、BLL、DAL基于接口設(shè)計(jì)后,會(huì)拓展成UI、IBLL、BLL、IDAL、DAL。在上一篇《C# IoC學(xué)習(xí)筆記》中我們可以了解到,控制反轉(zhuǎn)(IoC)使對(duì)象的創(chuàng)建交給了第三方IoC容器如Unity。利用Unity的IoC功能,可以對(duì)基于接口設(shè)計(jì)的三層架構(gòu)做進(jìn)一步的升級(jí),搭建一個(gè)更容易實(shí)現(xiàn)的可配置可擴(kuò)展的三層架構(gòu);利用Unity的AOP功能,使框架更加的簡(jiǎn)潔,因?yàn)樗槌隽丝蚣艿墓策壿嫴糠帧?/p>

    二、項(xiàng)目建立

    2.1、項(xiàng)目建立

    依次新建項(xiàng)目UI(Client)、IBLL、BLL、IDAL、DAL、Model、Common。

    2.2項(xiàng)目說(shuō)明

    三、項(xiàng)目之間的引用關(guān)系

    3.1、對(duì)著項(xiàng)目名稱右鍵->添加->引用->項(xiàng)目,添加各個(gè)項(xiàng)目的引用。

    3.2、引用說(shuō)明

    四、項(xiàng)目需安裝的NuGet包

 

     五、注意事項(xiàng)

    對(duì)Unity容器的IoC調(diào)用進(jìn)行封裝,Container應(yīng)封裝成單例模式以提高效率,此處使用MemoryCache。

    5.1、在Common項(xiàng)目引用System.Runtime.Caching.dll,并在Helper文件夾下新建一個(gè)緩存幫助類:MemoryCacheHelper.cs。

    /// <summary>
    /// 內(nèi)存緩存幫助類,支持絕對(duì)過(guò)期時(shí)間、滑動(dòng)過(guò)期時(shí)間、文件依賴三種緩存方式。
    /// </summary>
    class MemoryCacheHelper
    {
        private static readonly object _locker1 = new object(), _locker2 = new object();

        /// <summary>
        /// 取緩存項(xiàng),如果不存在則返回空。
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="key"></param>
        /// <returns></returns>
        public static T GetCacheItem<T>(string key)
        {
            try
            {
                return (T)MemoryCache.Default[key];
            }
            catch
            {
                return default(T);
            }
        }

        /// <summary>
        /// 是否包含指定鍵的緩存項(xiàng)
        /// </summary>
        /// <param name="key"></param>
        /// <returns></returns>
        public static bool Contains(string key)
        {
            return MemoryCache.Default.Contains(key);
        }

        /// <summary>
        /// 取緩存項(xiàng),如果不存在則新增緩存項(xiàng)。
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="key"></param>
        /// <param name="cachePopulate"></param>
        /// <param name="slidingExpiration"></param>
        /// <param name="absoluteExpiration"></param>
        /// <returns></returns>
        public static T GetOrAddCacheItem<T>(string key, Func<T> cachePopulate, TimeSpan? slidingExpiration = null, DateTime? absoluteExpiration = null)
        {
            if (string.IsNullOrWhiteSpace(key)) throw new ArgumentException("Invalid cache key");
            if (cachePopulate == null) throw new ArgumentNullException("cachePopulate");
            if (slidingExpiration == null && absoluteExpiration == null) throw new ArgumentException("Either a sliding expiration or absolute must be provided");

            if (MemoryCache.Default[key] == null)
            {
                lock (_locker1)
                {
                    if (MemoryCache.Default[key] == null)
                    {
                        T cacheValue = cachePopulate();
                        if (!typeof(T).IsValueType && cacheValue == null)   //如果是引用類型且為NULL則不存緩存
                        {
                            return cacheValue;
                        }

                        var item = new CacheItem(key, cacheValue);
                        var policy = CreatePolicy(slidingExpiration, absoluteExpiration);

                        MemoryCache.Default.Add(item, policy);
                    }
                }
            }

            return (T)MemoryCache.Default[key];
        }

        /// <summary>
        /// 取緩存項(xiàng),如果不存在則新增緩存項(xiàng)。
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="key"></param>
        /// <param name="cachePopulate"></param>
        /// <param name="dependencyFilePath"></param>
        /// <returns></returns>
        public static T GetOrAddCacheItem<T>(string key, Func<T> cachePopulate, string dependencyFilePath)
        {
            if (string.IsNullOrWhiteSpace(key)) throw new ArgumentException("Invalid cache key");
            if (cachePopulate == null) throw new ArgumentNullException("cachePopulate");

            if (MemoryCache.Default[key] == null)
            {
                lock (_locker2)
                {
                    if (MemoryCache.Default[key] == null)
                    {
                        T cacheValue = cachePopulate();
                        if (!typeof(T).IsValueType && cacheValue == null)   //如果是引用類型且為NULL則不存緩存
                        {
                            return cacheValue;
                        }

                        var item = new CacheItem(key, cacheValue);
                        var policy = CreatePolicy(dependencyFilePath);

                        MemoryCache.Default.Add(item, policy);
                    }
                }
            }

            return (T)MemoryCache.Default[key];
        }

        /// <summary>
        /// 指定緩存項(xiàng)的一組逐出和過(guò)期詳細(xì)信息
        /// </summary>
        /// <param name="slidingExpiration"></param>
        /// <param name="absoluteExpiration"></param>
        /// <returns></returns>
        private static CacheItemPolicy CreatePolicy(TimeSpan? slidingExpiration, DateTime? absoluteExpiration)
        {
            var policy = new CacheItemPolicy();

            if (absoluteExpiration.HasValue)
            {
                policy.AbsoluteExpiration = absoluteExpiration.Value;
            }
            else if (slidingExpiration.HasValue)
            {
                policy.SlidingExpiration = slidingExpiration.Value;
            }

            policy.Priority = CacheItemPriority.Default;

            return policy;
        }

        /// <summary>
        /// 指定緩存項(xiàng)的一組逐出和過(guò)期詳細(xì)信息
        /// </summary>
        /// <param name="filePath"></param>
        /// <returns></returns>
        private static CacheItemPolicy CreatePolicy(string filePath)
        {
            CacheItemPolicy policy = new CacheItemPolicy();
            policy.ChangeMonitors.Add(new HostFileChangeMonitor(new List<string>() { filePath }));
            policy.Priority = CacheItemPriority.Default;
            return policy;
        }

        /// <summary>
        /// 移除指定鍵的緩存項(xiàng)
        /// </summary>
        /// <param name="key"></param>
        public static void RemoveCacheItem(string key)
        {
            if (Contains(key))
            {
                MemoryCache.Default.Remove(key);
            }
        }
    }
View Code

    5.2、在Common項(xiàng)目Helper文件夾下面新建一個(gè)Unity幫助類:UnityHelper.cs,并實(shí)現(xiàn)Container的緩存。

    /// <summary>
    /// Unity容器幫助類
    /// </summary>
    public static class UnityHelper
    {
        /// <summary>
        /// Unity容器創(chuàng)建對(duì)象(不含別名)
        /// </summary>
        /// <param name="containerName">容器名稱</param>
        /// <returns></returns>
        public static T GetObject<T>(string containerName)
        {
            IUnityContainer container = MemoryCacheHelper.GetOrAddCacheItem(containerName, () =>
            {
                IUnityContainer unityContainer = new UnityContainer();
                ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap
                {
                    ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + @"ConfigFiles\Unity.config")
                };
                Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
                UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
                configSection.Configure(unityContainer, containerName);
                return unityContainer;
            },TimeSpan.FromMinutes(30),null);
            
            return container.Resolve<T>();
        }

        /// <summary>
        /// Unity容器創(chuàng)建對(duì)象(含別名)
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="containerName">容器名稱</param>
        /// <param name="alisName">對(duì)象別名</param>
        /// <returns></returns>
        public static T GetObject<T>(string containerName, string alisName)
        {
            IUnityContainer container = MemoryCacheHelper.GetOrAddCacheItem(containerName, () =>
            {
                IUnityContainer unityContainer = new UnityContainer();
                ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap
                {
                    ExeConfigFilename = Path.Combine(AppDomain.CurrentDomain.BaseDirectory + @"ConfigFiles\Unity.config")
                };
                Configuration configuration = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None);
                UnityConfigurationSection configSection = (UnityConfigurationSection)configuration.GetSection(UnityConfigurationSection.SectionName);
                configSection.Configure(unityContainer, containerName);
                return unityContainer;
            }, TimeSpan.FromMinutes(30), null);

            return container.Resolve<T>(alisName);
        }
    }
View Code

 

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