需求如下圖,需要將綠色點(diǎn)圍成的區(qū)域(記做inside)到紅色點(diǎn)圍成的區(qū)域(記做outside)拉伸到藍(lán)色點(diǎn)(圖片中有兩圈藍(lán)點(diǎn),本文以內(nèi)圈藍(lán)點(diǎn)為準(zhǔn))圍成的區(qū)域(記做affine),并且綠色區(qū)域內(nèi)部的圖像保持不變,僅拉伸邊緣區(qū)域,原圖中紅色區(qū)域以外的圖像信息忽略。

原理:將紅點(diǎn)與綠點(diǎn)間的區(qū)域切分為多個(gè)三角形,記住srcTriangles, 將藍(lán)點(diǎn)與綠點(diǎn)間的區(qū)域也切分為多個(gè)三角形,記住dstTriangles。使用仿射變換,將srcTriangles變換為dstTriangles即可實(shí)現(xiàn)邊緣拉伸的效果。
注意三角形切分時(shí),srcTriangles與dstTriangles一一對(duì)應(yīng)
涉及Opencv API:getAffineTransform(仿射變換)
仿射變換的用法:(三點(diǎn)確定仿射矩陣) src_tri[0] = Point2f(srcTriangles[i].p1.x, srcTriangles[i].p1.y); src_tri[1] = Point2f(srcTriangles[i].p2.x, srcTriangles[i].p2.y); src_tri[2] = Point2f(srcTriangles[i].p3.x, srcTriangles[i].p3.y); dst_tri[0] = Point2f(dstTriangles[i].p1.x, dstTriangles[i].p1.y); dst_tri[1] = Point2f(dstTriangles[i].p2.x, dstTriangles[i].p2.y); dst_tri[2] = Point2f(dstTriangles[i].p3.x, dstTriangles[i].p3.y); Mat warp_mat_org_inv = cv::getAffineTransform(dst_tri, src_tri);
實(shí)現(xiàn)需求的核心代碼:
Mat deform(std::vector<Triangle> srcTriangles, std::vector<Triangle> dstTriangles, Mat srcImage) { Mat result = Mat::zeros(nIsoSize, nIsoSize, CV_8UC3); for (int i = 0; i < srcTriangles.size(); i++) src_tri[0] = Point2f(srcTriangles[i].p1.x, srcTriangles[i].p1.y); src_tri[1] = Point2f(srcTriangles[i].p2.x, srcTriangles[i].p2.y); src_tri[2] = Point2f(srcTriangles[i].p3.x, srcTriangles[i].p3.y); dst_tri[0] = Point2f(dstTriangles[i].p1.x, dstTriangles[i].p1.y); dst_tri[1] = Point2f(dstTriangles[i].p2.x, dstTriangles[i].p2.y); dst_tri[2] = Point2f(dstTriangles[i].p3.x, dstTriangles[i].p3.y); Mat warp_mat_org_inv = cv::getAffineTransform(dst_tri, src_tri); warp_mat_org_inv.convertTo(warp_mat_org_inv, CV_32FC1); for (int x = min(dst_tri[0].x, min(dst_tri[1].x, dst_tri[2].x)); x < max(dst_tri[0].x, max(dst_tri[1].x, dst_tri[2].x)); ++x) { for (int y = min(dst_tri[0].y, min(dst_tri[1].y, dst_tri[2].y)); y < max(dst_tri[0].y, max(dst_tri[1].y, dst_tri[2].y)); ++y) { if (is_point_in_triangle(cv::Point2f(x, y), dst_tri[0], dst_tri[1], dst_tri[2])) { // calculate corresponding position of dst_coord pixel center in image (src) const Mat homogenous_dst_coord(Vec3f(x, y, 1.0f)); const Vec2f src_texel = Mat(warp_mat_org_inv * homogenous_dst_coord); if ((round(src_texel[1]) < srcImage.rows) && (round(src_texel[0]) < srcImage.cols) && round(src_texel[0]) > 0 && round(src_texel[1]) > 0) int a1 = round(src_texel[1]); int a2 = round(src_texel[0]); result.at<cv::Vec3b>(y, x)[0] = srcImage.at<cv::Vec3b>(round(src_texel[1]), round(src_texel[0]))[0]; result.at<cv::Vec3b>(y, x)[1] = srcImage.at<cv::Vec3b>(round(src_texel[1]), round(src_texel[0]))[1]; result.at<cv::Vec3b>(y, x)[2] = srcImage.at<cv::Vec3b>(round(src_texel[1]), round(src_texel[0]))[2];
最終效果:(第一張為原圖,第二張為邊緣拉伸,中間不拉伸的效果)


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