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PS2手柄遙控Arduino小車

 goodwangLib 2019-06-22

使用手柄遙控小車是經常要用到的,看到PS2手柄很6,就拿來嘗試一下。
PS2手柄是索尼的PlayStation2游戲機的遙控手柄,因為這款手柄性價比較高,按鍵豐富,方便擴展到其它應用中,后來有人將其通訊協議破解,使得手柄可以用在遙控其他電器上,比如遙控控制機器人小車。

最主要的是這款手柄,拿來就可以用,有人已經將其通訊協議破解了。
具體可以參考極客工坊。 其PS2X_lib庫,可以參見Github.
這種搖桿有無線的和有線的,都是連接到Arduino上,我用的是有線的。

這里寫圖片描述

1. 手柄測試

將庫文件放入Arduino IDE的安裝的libaries文件夾中。 然后可以使用其中的example 例程測試一下。
程序如下:

#include <PS2X_lib.h>  //for v1.6

/******************************************************************
 * set pins connected to PS2 controller:
 *   - 1e column: original 
 *   - 2e colmun: Stef?
 * replace pin numbers by the ones you use
 ******************************************************************/
#define PS2_DAT        13  //14    
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        12  //17

/******************************************************************
 * select modes of PS2 controller:
 *   - pressures = analog reading of push-butttons 
 *   - rumble    = motor rumbling
 * uncomment 1 of the lines for each mode selection
 ******************************************************************/
//#define pressures   true
#define pressures   false
//#define rumble      true
#define rumble      false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning 
//you must always either restart your Arduino after you connect the controller, 
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;

// Reset func 
void (* resetFunc) (void) = 0;

void setup(){

  Serial.begin(115200);

  delay(500);  //added delay to give wireless ps2 module some time to startup, before configuring it

  //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

  if(error == 0){
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
    if (pressures)
      Serial.println("true ");
    else
      Serial.println("false");
    Serial.print("rumble = ");
    if (rumble)
      Serial.println("true)");
    else
      Serial.println("false");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  }  
  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

  type = ps2x.readType(); 
  switch(type) {
    case 0:
      Serial.println("Unknown Controller type found ");
      break;
    case 1:
      Serial.println("DualShock Controller found ");
      break;
    case 2:
      Serial.println("GuitarHero Controller found ");
      break;
    case 3:
      Serial.println("Wireless Sony DualShock Controller found ");
      break;
   }
}

void loop() {
  /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
   */  
  if(error == 1){ //skip loop if no controller found
    resetFunc();
  }

  if(type == 2){ //Guitar Hero Controller
    ps2x.read_gamepad();          //read controller 

    if(ps2x.ButtonPressed(GREEN_FRET))
      Serial.println("Green Fret Pressed");
    if(ps2x.ButtonPressed(RED_FRET))
      Serial.println("Red Fret Pressed");
    if(ps2x.ButtonPressed(YELLOW_FRET))
      Serial.println("Yellow Fret Pressed");
    if(ps2x.ButtonPressed(BLUE_FRET))
      Serial.println("Blue Fret Pressed");
    if(ps2x.ButtonPressed(ORANGE_FRET))
      Serial.println("Orange Fret Pressed"); 

    if(ps2x.ButtonPressed(STAR_POWER))
      Serial.println("Star Power Command");

    if(ps2x.Button(UP_STRUM))          //will be TRUE as long as button is pressed
      Serial.println("Up Strum");
    if(ps2x.Button(DOWN_STRUM))
      Serial.println("DOWN Strum");

    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");

    if(ps2x.Button(ORANGE_FRET)) {     // print stick value IF TRUE
      Serial.print("Wammy Bar Position:");
      Serial.println(ps2x.Analog(WHAMMY_BAR), DEC); 
    } 
  }
  else { //DualShock Controller
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed

    if(ps2x.Button(PSB_START))         //will be TRUE as long as button is pressed
      Serial.println("Start is being held");
    if(ps2x.Button(PSB_SELECT))
      Serial.println("Select is being held");      

    if(ps2x.Button(PSB_PAD_UP)) {      //will be TRUE as long as button is pressed
      Serial.print("Up held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
    }
    if(ps2x.Button(PSB_PAD_RIGHT)){
      Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
    }
    if(ps2x.Button(PSB_PAD_LEFT)){
      Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
    }
    if(ps2x.Button(PSB_PAD_DOWN)){
      Serial.print("DOWN held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
    }   

    vibrate = ps2x.Analog(PSAB_CROSS);  //this will set the large motor vibrate speed based on how hard you press the blue (X) button
    if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
      if(ps2x.Button(PSB_L3))
        Serial.println("L3 pressed");
      if(ps2x.Button(PSB_R3))
        Serial.println("R3 pressed");
      if(ps2x.Button(PSB_L2))
        Serial.println("L2 pressed");
      if(ps2x.Button(PSB_R2))
        Serial.println("R2 pressed");
      if(ps2x.Button(PSB_TRIANGLE))
        Serial.println("Triangle pressed");        
    }

    if(ps2x.ButtonPressed(PSB_CIRCLE))               //will be TRUE if button was JUST pressed
      Serial.println("Circle just pressed");
    if(ps2x.NewButtonState(PSB_CROSS))               //will be TRUE if button was JUST pressed OR released
      Serial.println("X just changed");
    if(ps2x.ButtonReleased(PSB_SQUARE))              //will be TRUE if button was JUST released
      Serial.println("Square just released");     

    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
      Serial.print("Stick Values:");
      Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX  
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC); 
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_RY), DEC); 
      Serial.print(",");
      Serial.println(ps2x.Analog(PSS_RX), DEC); 
    }     
  }
  delay(50);  
}

在IDE中編譯后下載到Arduino中,打開串口監(jiān)視器,如果順利,會看到顯示下列提示:

如果提示未發(fā)現控制器,那就需要檢查自己的連線等是不是有問題了,我在用的時候,因為杜邦線的問題,一直提示找不到控制器,我還懷疑是不是買的手柄有問題,又拿Stm32的板子來測試,折騰了半天竟然是線的問題。

連接后,按下手柄上的各個鍵都會有相應提示,可以看出哪個按鍵定義的什么名字。
在上述代碼中,左邊的四個按鍵只是顯示按鍵按下,不會根據力的大小輸出相應數值的,如果想要,就需要修改下列代碼:

上述程序第20行到23行將注釋調換一下條改為:

#define pressures   true
//#define pressures   false
#define rumble      true
//#define rumble      false

這樣就可以實現通過按左側”上下左右“按鍵的力度,輸出不同的模擬值。

2. 小車電機控制

電機:有刷直流電機
驅動器:L298n邏輯
控制器:Arduino Mega2560

程序功能實現:
- 按下START鍵,開始前進;
- 通過按PS2手柄左邊的“上下左右”鍵實現前進 、后退、左轉、右轉。
- 按SELECT鍵停止;

#include <PS2X_lib.h>  //for v1.6

/******************************************************************
 * set pins connected to PS2 controller:
 *   - 1e column: original 
 *   - 2e colmun: Stef?
 * replace pin numbers by the ones you use
 ******************************************************************/
//PS2手柄引腳;
#define PS2_DAT        13  //14    
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        12  //17

// 電機控制引腳;
#define IN1 4
#define IN2 5
#define IN3 6
#define IN4 7

 //PWM控制引腳;
  int speedPinA = 8;
  int speedPinB = 9;

int speed;

/******************************************************************
 * select modes of PS2 controller:
 *   - pressures = analog reading of push-butttons 
 *   - rumble    = motor rumbling
 * uncomment 1 of the lines for each mode selection
 ******************************************************************/
#define pressures   true
//#define pressures   false
#define rumble      true
//#define rumble      false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning 
//you must always either restart your Arduino after you connect the controller, 
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;

 void setup(){

   pinMode(IN1, OUTPUT);
   pinMode(IN2, OUTPUT);
   pinMode(IN3, OUTPUT);
   pinMode(IN4, OUTPUT);

   speed =200;

   Serial.begin(57600);
   delay(300) ; //added delay to give wireless ps2 module some time to startup, before configuring it
   //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

  if(error == 0){
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
  if (pressures)
    Serial.println("true ");
  else
    Serial.println("false");
  Serial.print("rumble = ");
  if (rumble)
    Serial.println("true)");
  else
    Serial.println("false");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  }  
  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

 //  Serial.print(ps2x.Analog(1), HEX);

  type = ps2x.readType(); 
  switch(type) {
    case 0:
      Serial.print("Unknown Controller type found ");
      break;
    case 1:
      Serial.print("DualShock Controller found ");
      break;
    case 2:
      Serial.print("GuitarHero Controller found ");
      break;
  case 3:
      Serial.print("Wireless Sony DualShock Controller found ");
      break;
   }
}

 void turnLeft(){
   digitalWrite(IN1,HIGH);
   digitalWrite(IN2, LOW);
   digitalWrite(IN3, LOW);
   digitalWrite(IN4,HIGH);
}
 void turnRight(){
  digitalWrite(IN1, LOW);
  digitalWrite(IN2, LOW);
  digitalWrite(IN3, HIGH);
  digitalWrite(IN4, LOW);      
}

 void forward(){
  digitalWrite(IN1, HIGH);
  digitalWrite(IN2, LOW);
  digitalWrite(IN3, HIGH);
  digitalWrite(IN4, LOW);      
}

 void back(){
  digitalWrite(IN1, LOW);
  digitalWrite(IN2, HIGH);
  digitalWrite(IN3, LOW);
  digitalWrite(IN4, HIGH);     
}

 void loop(){
   /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
   */  
  if(error == 1) //skip loop if no controller found
    return; 

  if(type == 2) {//Guitar Hero Controller
  return;
  }
  else  { //DualShock Controller
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed


//start 開始運行,電機初PWM為120;
    if(ps2x.Button(PSB_START))  {
       Serial.println("Start is being held");
       speed = 120;
       analogWrite(speedPinA, speed);
       analogWrite(speedPinB, speed);
       forward();                  
    }
// 電機正轉;
    if(ps2x.Button(PSB_PAD_UP)){
      Serial.println("Up held this hard: ");
      speed= 200;
      analogWrite(speedPinA, speed);
      analogWrite(speedPinB, speed);
      forward();                  
    }

// 電機反轉;
    if(ps2x.Button(PSB_PAD_DOWN)){
      Serial.print("Down held this hard: ");
      speed= 200;
      analogWrite(speedPinA, speed);
      analogWrite(speedPinB, speed);
      back();                  
    }

 //左轉;   
    if(ps2x.Button(PSB_PAD_LEFT)){
       Serial.println("turn left ");
       analogWrite(speedPinA, speed);
       analogWrite(speedPinB, 0);
      turnLeft();        
    }

//右轉;
   if(ps2x.Button(PSB_PAD_RIGHT)){
    Serial.println("turn right");
    analogWrite(speedPinA, 0);
    analogWrite(speedPinB, speed);
    turnRight();
   }
// Stop
   if(ps2x.Button(PSB_SELECT)){
   Serial.println("stop");
   speed = 0;
   analogWrite(speedPinA,speed);
   analogWrite(speedPinB,speed);
   }

  }
}

目前是拿來嘗試一下,還是基于按鍵的實現,后面用搖桿來控制方向的速度。

3. 搖桿控制

功能實現:

  • 通過按PS2搖桿的“上下左右”移動實現前進 、后退、左轉、右轉。
  • 速度隨搖桿位置變化而變化;


/* 功能:通過按PS2搖桿的“上下左右”移動實現前進 、后退、左轉、右轉。
 * 
 * 作者:lcl;
 */
#include <PS2X_lib.h>  //for v1.6
/******************************************************************
 * set pins connected to PS2 controller:
 *   - 1e column: original
 *   - 2e colmun: Stef?
 * replace pin numbers by the ones you use
 ******************************************************************/
//PS2手柄引腳;
#define PS2_DAT        13  //14   
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        12  //17
// 電機控制引腳;
#define IN1 4
#define IN2 5
#define IN3 6
#define IN4 7
  int speedPinA = 8;
  int speedPinB = 9;
int speed;
//speed =200;
/******************************************************************
 * select modes of PS2 controller:
 *   - pressures = analog reading of push-butttons
 *   - rumble    = motor rumbling
 * uncomment 1 of the lines for each mode selection
 ******************************************************************/
#define pressures   true
//#define pressures   false
#define rumble      true
//#define rumble      false
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
 void setup(){

   pinMode(IN1, OUTPUT);
   pinMode(IN2, OUTPUT);
   pinMode(IN3, OUTPUT);
   pinMode(IN4, OUTPUT);


   Serial.begin(57600);
   delay(300) ; //added delay to give wireless ps2 module some time to startup, before configuring it
   //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

  if(error == 0){
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
  if (pressures)
    Serial.println("true ");
  else
    Serial.println("false");
  Serial.print("rumble = ");
  if (rumble)
    Serial.println("true)");
  else
    Serial.println("false");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  } 
  else if(error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if(error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
  else if(error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

 //  Serial.print(ps2x.Analog(1), HEX);

  type = ps2x.readType();
  switch(type) {
    case 0:
      Serial.print("Unknown Controller type found ");
      break;
    case 1:
      Serial.print("DualShock Controller found ");
      break;
    case 2:
      Serial.print("GuitarHero Controller found ");
      break;
  case 3:
      Serial.print("Wireless Sony DualShock Controller found ");
      break;
   }
}
 void turnLeft() //左轉
 {     
  digitalWrite(IN1,HIGH);
  digitalWrite(IN2, LOW);
  digitalWrite(IN3, LOW);
  digitalWrite(IN4,LOW);
  delay(20);
}
 void turnRight()//右轉
 {
   digitalWrite(IN1, LOW);
   digitalWrite(IN2, LOW);
   digitalWrite(IN3, HIGH);
   digitalWrite(IN4, LOW);
  delay(20);     
}
 void forward() // 前進
 {
  digitalWrite(IN1, HIGH);
  digitalWrite(IN2, LOW);
  digitalWrite(IN3, HIGH);
  digitalWrite(IN4, LOW);  
  delay(20);  
}
void stop() // 停止;
 {
  digitalWrite(IN1, LOW);
  digitalWrite(IN2, LOW);
  digitalWrite(IN3, LOW);
  digitalWrite(IN4, LOW);
  delay(20);
}
 void back()  //后退
 {
  digitalWrite(IN1, LOW);
  digitalWrite(IN2, HIGH);
  digitalWrite(IN3, LOW);
  digitalWrite(IN4, HIGH);    
}
 void loop(){
   /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
   */ 
  if(error == 1) //skip loop if no controller found
    return;

  if(type == 2) {//Guitar Hero Controller
  return;
     }
  else  { //DualShock Controller
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
    if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
           Serial.print("Stick Values:");
           Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
           Serial.print(",");
           Serial.print(ps2x.Analog(PSS_LX), DEC);
           Serial.print(",");
           Serial.print(ps2x.Analog(PSS_RY), DEC);
           Serial.print(",");
           Serial.println(ps2x.Analog(PSS_RX), DEC);

             int LY=ps2x.Analog(PSS_LY);
             int LX=ps2x.Analog(PSS_LX);
             int RY=ps2x.Analog(PSS_RY);
             int RX=ps2x.Analog(PSS_RX);

             if (LY<128)  //前進
             {

                    speed = 2*(127-LY);
                    //speed = LY;
                    analogWrite(speedPinA, speed);
                    analogWrite(speedPinB, speed);
                    forward();   
             }
             //后退
             if (LY>128)
             {
                    speed=2*(LY-128);
                    analogWrite(speedPinA, speed);
                    analogWrite(speedPinB, speed);
                    back();
             }
             //左轉
             if (LX<128)
             {
                    speed = 2*(127-LX);
                    analogWrite(speedPinA, speed);
                    analogWrite(speedPinB, speed);
                    turnLeft();
             }
             //右轉
             if (LX>128)
             {
                    speed=2*(LX -128);
                    analogWrite(speedPinA, speed);
                    analogWrite(speedPinB, speed);
                    turnRight();
             }
             //如果搖桿居中
             if (LY>=128 && LY<=128 && LX>=128 && LX<=128)
             {
             stop();
             }
    }
  }

相關參考:
1. http:///forum.php?mod=viewthread&tid=11561&highlight=ps2
2. Sony PS2游戲手柄遙控智能小車https://sanwen8.cn/p/375swwM.html
3. SONY PS2電玩手柄遙控樂高小車

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